How to Play Cricket Darts: A Simple Guide

This page was last edited on 23 May , at This makes the release easier, because we don't have to find an absolutely exact release point any more. Take a look at the dart board. Thanks for subscribing. Stay tuned for updates from Bar Games 101 in your inbox.

How to throw Darts: The mechanical basics of throwing darts

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Or check out the Performance Tips section for additional information on the game of darts. Great deals on dart supplies, click here. How to play a dart game of Cricket. The numbers to target. Before you can step up to the line and throw like a pro you need to know where to throw your darts. When it comes to the dart game of Cricket, all you need to remember are the numbers 20 through 15 and the bulls-eye.

You will need to hit three marks for each number to win. There are three main areas on the board — the single, the double and the triple. Throw a dart in the area labelled single and you get one mark. Throw a double and you have earned two marks. The above image already shows the 'aiming' position when throwing darts. In the following animation you can watch how the 'levers' and 'hinges' work in a decent darts throw, keeping the dart exactly along the curve.

Diagrammatic animation of a neat darting technique using the 3-lever system Credits to Tom Neijman from Sitepeople for making this fine animation of throwing mechanics! First watch each element on its own, then continue to see the whole arrangement, and how each part of it interacts with the others to keep the dart on course.

On joints and levers The shoulder: This is the only point in the whole process that doesn't change its postion. So you must not move that's a DON'T, yes! The only throwing action comes from your arm. It stays in position when moving the dart backward, and on some point in the acceleration phase starts to go up. This is a very intersting thing, because you may have heard the advice that the elbow should also stay fixed during the throw. This is actually wrong. Again, watch the animation: A fixed elbow would force you to release the dart earlier.

This is like the difference in accuracy between a pistol and a rifle. The rifle's longer barrel increases accuracy. The same does the longer guidance of the dart, and as we have to keep the dart on course, too, the elbow must be raised in the later phase of throwing. Also note that the hand still follows the way of the dart after we released it. This makes the release easier, because we don't have to find an absolutely exact release point any more. It doesn't matter much if we drag it out a bit, the dart will still stay in a nice flying position anyway.

Wrist action is an often discussed subject. In the animation there is not much of it, so you see it is not absolutely necessary. But most pro players use wrist snap because of one reason: It helps in acceleration. Doesn't the way the 3 'levers' move remind you of a whip? If you do wrist snap the tip of our 'whip' which is, actually, uhm, the dart will go faster, and therefore you will be able to move the other parts of the lever system slower, thus put less force in your throw, and this will improve accuracy.

But there is one danger in wrist snap: It's one more thing that must be controlled, and so one more source for errors.

While most experts and pros use it, I wouldn't recommend it to beginners that don't have the natural gift to control it. The phases of the throw: The winning team is the team who scores the most runs before having lost all 10 wickets.

A variation of this game is played in the West Riding of Yorkshire when the first to "bat" is decided by the first player to hit a double. The "batsman" has either 3 or 5 "wickets". The "bowler", in order to take a "wicket", must throw a double s. The "batsman" must score over a previously agreed number commonly 20 or 30 to score "runs". Only the excess of the agreed score counts as "runs" e. If he only scores 30 he would have no runs.

The aim is to score as many as possible before all the "wickets" are lost. At this point, the players change roles and the winner is the one with most "runs". Doubles, trebles, bulls and outer bulls score as normal.

A more recent version of darts cricket, to take into account the rise of the Twenty20 form of the game, has been developed in Nottingham. The 'batting side' has 7 sets of 3 darts to score as many 'runs' as they can. The first 2 sets of darts are the 'powerplays' and count the full score, the following 5 sets of darts score half points, rounded up. The 'bowler' has 6 sets of darts to take the ten wickets to bowl the batting side out.

Wickets are taken by scoring either outer bull 2 Wickets or bullseye 4 wickets. The beauty of the game is that once a player loses four wickets, they must throw one of their three darts with their non darts hand, losing six wickets means 2 darts with weak hand, and when 8 wickets are down all three must be thrown with the weak arm.

This creates a real tension in run chases and can make for unbelievably tense finishes. From Wikipedia, the free encyclopedia. This section's factual accuracy is disputed. Relevant discussion may be found on Talk: Please help to ensure that disputed statements are reliably sourced.

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