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Knowing how to time your transition, and when to use major and minor moves is something that will come with practice, but becoming proficient in the ground game can give you an incredible edge in the octagon. Log in or sign up in seconds. You're planted to the ground only moving your upper body. There are no tells. I think if you catch punches, you go into the clinch, and if you catch kicks you go for a takedown I think, haven't played an Undisputed title in a long time. Featured Video

Quick and easy tips to turn you from pretender into a contender

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This is to allow for the partial block of combinations as your opponent changes levels. However, be aware of what kind of strikes your opponent is throwing. Simply pressing a block button and alternating between blocking levels quickly may be enough to thwart quick strikes between the levels but a harder shot may slip through. The harder shots are difficult to see if mixed in to quick combos. You can also block at anytime while moving or stationary.

I mentioned earlier that blocking is not to be completely relied upon. The exhaustion of your arms and legs will also effect your mobility, stamina and striking speeds. Lunging is pretty much what it sounds like. You can lunge in or out using the Left Stick.

You can also take a step to the left or right. All of this action are performed by flicking the Left Stick in the desired direction. Lunging can be used to avoid strikes. Also, keep in mind that you can block while lunging to even greater protect yourself at the cost of a bit of agility in that moment. Lunging can also be used on the offensive. It is quite possible to catch your opponent off guard by quickly closing distance with a lunge forward. Every fighter has a variety of regular, quick, and unique technique strikes they can throw from different ranges.

The ground game is an important aspect of MMA, but the most vital time to use it is when your fighter is rocked. Repeated blows to the head will cause your fighter to enter a dazed and extremely vulnerable state. Just a few more blows might be all it takes to finish you off.

Even if you choose to stand right back up again after you regain your composure, a well-timed takedown can mean all the difference between a fight ending, or the momentum swinging back in your favor.

Flicking up causes your player to attempt a minor transition, which will move them incrementally into better position, while flicking down attempts a major transition. Major transitions move your fighter into better position quicker, but are easier to reverse, and can lead to your opponent flipping you onto your back if they pull off a reversal.

Knowing how to time your transition, and when to use major and minor moves is something that will come with practice, but becoming proficient in the ground game can give you an incredible edge in the octagon.

By holding in the top right button, and flicking the left stick in any direction, your fighter will bob his head and shoulders away from a strike in the direction you flicked. Timing the sway is important. Keep me logged in on this device Forgot your username or password? Don't have an account? Sign up for free! Is it just me? Sign Up for free or Log In if you already have an account to be able to post messages, change how messages are displayed, and view media in posts. I can get the black belt in it most times, but it's one of the harder training things.

And in fights I barely ever even bother trying to parry. Slipping the punches it a lot easier. I was working trying to get a black belt now for about 30 mins I can't wait to try this when I get home. If you burn it the auto stops working.